Show_debug_message(tile_map_id) // no matter which variable is placed here, it is undefined. Tile collision: Having to make collision objects and place them on top of your tiles can be a chore sometimes, so having the options to make our tiles have collision boxes on them is a great addition. I wrote an engine ages ago for Game Maker. In my script I have the following, no matter whether I make the variables local or not, the script cannot seem to detect the params. Save GIF: GIFs > Screenshots in my opinion, so having a built-in way to create them sounds great. Its a very simple system that I arrived at after about a decade of experimenting with tile-based platformers. I'm new to Game Maker Studio 2, whenever I try to call my script with scr_tile_collision(collision_tile_map_id, 16, velocity_), it states that the arguments are undefined.
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